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Empty Room, how to compose and spatialize electroacoustic music in VR in ambisonic and binaural

Christine Webster, François Garnier, Anne Sedes
I17-02
This article is referenced in HAL

The International Journal of Virtual Reality, 2017, 17 (02): 30-39

Abstract

Presentation of the Empty Room project, dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces developped on multiplayer or mono player technologies such as Second Life, Open Simulator and Unity 3D, using the latest video game and virtual reality technologies.

Keywords

virtual reality,  Interaction,  immersion,  spatialization,  composition,  ambisonic,  binaural,  Perception

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